B3-2

單元B|記憶風景
VR Screening

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Childhood Revisited
Contents

Childhood Revisited

 

Taiwan|VR360|2021|Color|10min

 

★ 2022 Tokyo International Short Film Festival - Virtual Reality Honorable Mentions

★ 2022 Los Angeles Film Awards - Best Virtual Reality

★ 2022 Bucheon International Fantastic Film Festival

 

A long time ago, a river carried the memories of childhood. Under the watchful eye of Mount Dawu, generations of Taiwan’s Hakka people protected this flowing lifeline. Clear waters reflected children’s laughter, while swaying water plants and darting fish filled their world. In Wugoushui, childhood felt endless.

 

Set a paper boat afloat, letting memories drift with the current. Bubbles, like tiny pearls, rise from the mountain’s pure, icy springs, nourishing the water plants and the life they shelter. Since 1960, under the quiet care of the Hakka people, this river has remained unchanged.

 

""Childhood Revisited"" brings the past to life through the lens of renowned documentary photographer LIU An-Ming. Using virtual reality, his photographs become an immersive experience, taking viewers back to the 1960s - to the Wugoushui community, where childhood moments were frozen in time.

 

 

 

Closet

 

Taiwan|VR360|2020|Color|6min

 

★ 2020 Kaohsiung Film Festival - VR Competition

★ 2020 The 9th HPC Kung Fu - NCHC 3D Animation National Competition – Second Place (Animation Category)

★ 2020 VisionGetWild Award "Animation Category – VR Animation Creation Group" – Silver Award

 

Since childhood, the protagonist has lived inside a small closet, never leaving it for even a moment. Though this way of life brings countless inconveniences, it has become his reality. As an adult, he decides to seek help from a psychologist in an attempt to resolve this long-standing issue. Through therapy sessions, he revisits his past and gradually unravels the reasons behind his choice to confine himself within the closet.

 

As layers of memories unfold, the audience witnesses his past attempts to step outside as a child, only to be hurt by familial and societal pressures—sometimes even unintentionally hurting others in the process. Even as social acceptance grows, fear and uncertainty linger, keeping him from taking that step forward.

 

This film utilizes 360-degree panoramic animation to immerse viewers in the protagonist’s perspective, blending traditional cinematic framing with a comic-inspired paneling technique to explore new storytelling possibilities within VR animation. Through this immersive visual experience, the audience is invited to step into the protagonist’s world and experience his inner struggles firsthand.

 

 

LIMBOTOPIA in VR

 

Taiwan|VR360|2021|Color|25min

 

★ 2023 Melbourne International Film Festival

★ 2022 Anifilm - Best VR FIlm Award

★ 2022 Tribeca Festival

 

""LIMBOTOPIA"" refers to an imagined world where time seems to stand still: a static and often hopeless present, suspended between the poles of utopia and dystopia. After an environmental crisis in contemporary Taiwan, participants become passengers journeying through one such monochromatic eternity, submerged in phantasmagorical animations merging the microscopic and the monumental.

 

Premiering at Tribeca, Hsieh’s fully immersive 360-degree VR experience seems to defy the laws of gravity and perspective. Hypnotic imagery and an atmospheric electronic soundscape conjure a liminal space between dream and nightmare, between abstraction and annihilation. The result is eerie, innovative and utterly spellbinding.

Creative Team
Director|CHANG Wen-Chieh external link

CHANG Wen-Chieh is a visual and new media artist specializing in immersive storytelling and digital experiences. In 2016, he founded Oready Innovation Lab, focusing on VR, AR, and interactive media. His work bridges technology and art, crafting immersive experiences in collaboration with global brands. Recognized with awards such as the Asian Academy Creative Awards, iF Design Award, and A' Design Award, his projects have also been showcased at the Ars Electronica Festival in Austria.

Presented by|Hakka Public Communication Foundation

Presented by|Oready Innovation Lab Inc.

Closet
Contents

Taiwan|VR360|2020|Color|6min

 

★ 2020 Kaohsiung Film Festival - VR Competition

★ 2020 The 9th HPC Kung Fu - NCHC 3D Animation National Competition – Second Place (Animation Category)

★ 2020 VisionGetWild Award "Animation Category – VR Animation Creation Group" – Silver Award

 

Since childhood, the protagonist has lived inside a small closet, never leaving it for even a moment. Though this way of life brings countless inconveniences, it has become his reality. As an adult, he decides to seek help from a psychologist in an attempt to resolve this long-standing issue. Through therapy sessions, he revisits his past and gradually unravels the reasons behind his choice to confine himself within the closet.

 

As layers of memories unfold, the audience witnesses his past attempts to step outside as a child, only to be hurt by familial and societal pressures—sometimes even unintentionally hurting others in the process. Even as social acceptance grows, fear and uncertainty linger, keeping him from taking that step forward.

 

This film utilizes 360-degree panoramic animation to immerse viewers in the protagonist’s perspective, blending traditional cinematic framing with a comic-inspired paneling technique to explore new storytelling possibilities within VR animation. Through this immersive visual experience, the audience is invited to step into the protagonist’s world and experience his inner struggles firsthand.

Creative Team
Director|LEE Hsin-Tien external link

Graduated from the Bachelor’s and Master’s programs in Multimedia Animation at NTUA and studied 3D Character Animation at Gobelins in France. Previously worked as a 3D Animator at Illumination in France and currently working at Science SARU in Japan, contributing to various international animation productions. Specializing in 3D animation, they excel at blending different styles and are dedicated to exploring unique visual expressions.

LIMBOTOPIA in VR
Contents

Taiwan|VR360|2021|Color|25min

 

★ 2023 Melbourne International Film Festival

★ 2022 Anifilm - Best VR FIlm Award

★ 2022 Tribeca Festival

 

""LIMBOTOPIA"" refers to an imagined world where time seems to stand still: a static and often hopeless present, suspended between the poles of utopia and dystopia. After an environmental crisis in contemporary Taiwan, participants become passengers journeying through one such monochromatic eternity, submerged in phantasmagorical animations merging the microscopic and the monumental.

 

Premiering at Tribeca, Hsieh’s fully immersive 360-degree VR experience seems to defy the laws of gravity and perspective. Hypnotic imagery and an atmospheric electronic soundscape conjure a liminal space between dream and nightmare, between abstraction and annihilation. The result is eerie, innovative and utterly spellbinding.

Creative Team
Director|HSIEH Wen-Yee external link external link

A young artist from Taiwan who poses questions about the relationship between visual art, and architecture. Fascinated by supernatural beings, his works reflect social phenomena and the mystery of life.
HSIEH injected himself into works of art, that form a line of energy questioning the individual's state against the environment.
Hsieh’s VR debut LIMBOTOPIA in VR (2021) was nominated by Tribeca Film Festival for the Immersive New Voices competition in 2022, and won the Best VR Prize in AniFilm in the Czech Republic.

In 2024, he was once again selected by the 2024 Tribeca Festival immersive section.
Created the infinite mirror installations THE GREAT FILTER and INVISIBLE THEM for New York art museum-Mercer Labs.
Hsieh’s next-stage VR film LIMBOPHOBIA (2024) is selected by several European festivals, including GIFF 2024, IDFA 2024. LIMBOPHOBIA won the best experience award at ART*VR 2024.

Presented by|WEN-E STUDIO external link external link

HSIEH Wen-Yee, Founder and Artistic Director, specializes in combining architecture, spatial design, and abstract psychological thrillers to create high-quality XR artworks with a distinctive style.
His Art Studio was established in 2022, the studio gained international recognition with its debut work, LIMBOTOPIA (2021), subsequently exhibiting in Tribeca (New York), Paris, Czech Republic, and Australia. In 2024, the studio presented THE GREAT FILTER and INVISIBLE THEM at MERCER LABS in New York, while its latest VR work, LIMBOPHOBIA (2024), was selected for European festivals including IDFA and GIFF. The studio continues collaborating with dance theatre, further exploring supernatural and consciousness-related themes.

  • Time
    8/11(Mon.)
    12:00

    8/12(Tue.)
    14:00

    8/13(Wed.)
    15:30

    8/14(Thu.)
    10:30

    8/15(Fri.)
    12:00

    8/16(Sat.)
    14:00

    8/17(Sun.)
    15:30

    8/18(Mon.)
    10:30

    8/19(Tue.)
    12:00

    8/20(Wed.)
    14:00
  • Location
  • Fee
    Free Admission(Registration opens on June 2)